Behold, my projects!
Most of them are games, come have a little fun, with games that resemble flash games of old (in various feelings of completion).
There’s a few other projects here, too, they’re probably less fun, unless you play factorio where you might find my calculator handy (though it may be outdated). The discord bot is not really in much of a public viewing state, but I’m very proud of it’s functionality, it’ll get more polished and published. And take a peek into my mind with the one larger game prototype, which you’ll need a friend for, but I’m very proud of the concept. One day it will make it into a real game.
Created in a couple of days by me and a few other people, they are small games, that just show a concept, really, and then are done. A great medium for brainstorming, and experimenting with mechanics, which is my favorite part.
Try them out by clicking on their name, or download them and run it locally.
They are ordered newest to oldest, so check out some of the my newer work, right away, or scroll down to get to the really crunchy inexperienced games right off the bat.
BuildOut is our take on the classic game Breakout. Combining the classic ball bouncing gameplay with the falling blocks of Tetris. The player builds their own paddle larger and larger with each level. But watch out! You may run into trouble if you don’t build with scaling in mind! Shoot for a high score across 10 exciting levels!
Especially snapping pieces to the paddle, that’s my hard work in action. Required a lot of trial and error in a short time to keep that predictable, feasible, and looking good.
A fishing game with a twist, you are the horror that drags the fishermen down to the briny depths.
Really proud of the look of the tentacles in this one, giving them a very real feel in a sprite based world. Definitely a lot we tried to fit in, that leaves it in an almost finished game jam state, but dang if it isn’t our prettiest to date.
One of my favorites for sure, you must get your mind around rolling cubes in this one, to land with the right side up against your opponents (rock side beats scissors, of course).
It’s a turn based strategy, and the amount of levels we were able to quickly arrange was definitely an accomplishment, along with the mixed 2D/3D look.
How’s your rhythm, when you have to play three different instruments? Fight off three different types of monsters, while switching to the instrument that fights them off. You can’t neglect any of the instruments, or it’s game over.
Pretty proud of this one, but boy oh boy was it a race against the clock to map all those instruments to the song before the time was up.
Math, I warned you there’d be math. Come up with a solution to the equations before your airship crashes into the ground!
Vampire in space! There’s a lot of sunlight in space, so you’re going to want to make sure you stay in the shadows as you collect the gems.
A bit of a mix of 3D rendering with 2D physics, and an experimentation with a couple rendering lines and shadows.
An experiment in mouse based controls. Get the old folks down to the diner before they starve, using the scroll wheel and two mouse buttons to control the elevator. But watch the doors, you don’t want someone to get stuck in them when they close!
One of my earliest games, fight the clock to make recipes that appear at the top of your screen before time runs out!
I’ve been told it’s overcooked, before overcooked existed (but they did a much better job).
There’s really only one of these, maybe there’ll be more someday. But if you want the more serious foray into games with networking, large map design, and my favorite mechanic concept yet, this is the place!
A puzzle concept that I want to develop further in the future, for sure.
You and a friend must navigate through the crystal caves, but there’s a catch. You can walk, or conversely fall through the crystals that match your color! Use this to get places your friend can’t, but most importantly, use the laser on your head, to change the places your friend can get.
Based on the RGB color model, you can both add and subtract colors that you look at to manipulate the world, in a way that only your friend will be able to take advantage of, whether you make a new platform for them, or open a door.
Some of my bigger personal projects that aren’t games. These are the projects that actually get used by end users, for more or less time. The discord bot in particular sees use every single day.
My most maintained project by far.
A discord bot to play music, play sound clips to introduce you when you join a call, and designed to be extended with shell scripts when you set it up, so it also gets used to start and stop services used by the discord.
It began as a python bot that I modified, and ended up as a from scratch bot written in rust to learn the language. It even supports multiple simultaneous instances to run with different settings, as all user configuration is stored in a database that can be set up for concurrent access.
Alas, there is no publicly viewable preview, as it was created and is maintained by me for our specific server needs.
A relatively simple calculator to find proper ratios of things, targetted at the game factorio.
Written in plain html + css + js, and uses fraction math to get precise answers that avoid floating point errors.